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Water Weird in the group Magic the Gathering / Sets / Alchemy Horizons: Baldur's Gate at Proxyprinters.com (79720)
Water Weird

Water Weird

Whenever Water Weird deals combat damage to a player, put a +1/+1 counter on Water Weird if the top card of your library is a nonland card. Otherwise, you may mill a card.{1}{U}: Water Weird gets +1/-1 until end of turn.
Article nr: 79720
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